IPoMM
Interactive Perception of Multiresolution Meshes
Developed 1999 by Marc Janott together with Carol O'Sullivan at Trinity College Dublin

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IPoMM Presentation - Slide 3 / 14

Time and cost critical applications such as Scientific Simulation, Real-Time Animation, Special Effects, Computer Games, Virtual Reality Systems make expensive use of triangle meshes while hardware, time and money limit the number of triangles per frame.

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